22/9/2014 - Trippy Fishy
For this assignment we were asked to create a fish in Maya using various skills such as vertex manipulation, material assignment, mirroring, extrudes, etc
To begin with i drew inspiration for my fish from the type of fish from the animated Pixar created movie known as Finding Nemo; the fish in question is known as a Clown Fish
I began by putting an importing an image plane into the Maya software that i would use as reference for the model i was going to create.
I then created a polygon cube which i proceeded to add divisions and extrude them out to make the basic shape of the fish although it was very blocky.
To fix this problem I started to manipulate the vertexes to make it look more fish like as well as incorporating various other skills like bevels and wedges to make aspects of the fish such as the fins. I also added a basic material from Maya to the fish and made the eyes separately by mirroring the geometry of the eye that i created.
Upon completion i noticed that i was seriously lacking in the area of assigning materials, so it is a skill that i need to seriously look into for the future.
This is a fish that I created in Maya 2015; that as you can see is under the influence. I used an image of a clown fish as a reference to create it. I also used different techniques such as extrudes. layers, wedges, divisions, layers, etc.
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