29.09.2014 - The Alright Escape
For this group work assignment we were asked to come up with a concept for a game of our choosing. It was a good experience in terms of exploring having to work as part of a team to create a game that i necessarily would otherwise not usually play
We incorporated elements of games that we each liked such as me enjoying games like 1st person shooters and role playing games and my team mates liking puzzle games, etc
We ended up creating a spy game where the spy is a bit of a wally, he has been captured by the people he is doing recon on and placed in a prison where the player must find various ways to help him escape using improvised weapons and tools.
The player will be sometimes misled by the UI to complete actions that may hinder or help him and it is up to the players discretion whether or not to follow its advice e.g. telling the player to shoot a guard to stop him being detected which inadvertently alerts all the other guards who will swarm the players position.
A problem i noticed with this concept was how he was going to carry around all the bits and bobs that would be used in order to create his makeshift tools and i came up with the concept of an omni-tool shown below known as the Pandora box which was placed in the spy's hand by his agency and is actually a part of his hand sort of like a bio metric weapon.
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