Wednesday, 22 October 2014

Game Map

23/10/2014 - 1st Game Map (Progress)

For this assignment i have been tasked with creating a map in Unity of my own choice from my imagination; my thoughts concentrated on the brutalist style construction of some of the estates situated around me in my hometown of South London; examples below:


Southwyck House

Acorn Estate Inside (Demolished)

Acorn Estate Outside (Demolished)


Castlemead Estate

I started by thinking how the map would be laid out by first placing roads, i then proceeded to start making blocks 





The above block was inspired by the Southwyck house; i created it in Maya but unfortunately the inside aspects that i created were un-tangible due to me not knowing that i had to reverse normals to show inner geometry


28/11/2014 - 1st Game Map (Large Scale)

I created this map drawing inspiration from these blocks as well as my own imagination

But i was not very happy with the map due to the various problem with the inner workings of it. So i decided to scrap it and pursue a more focused and detailed version.

9/12/2014 - Detailed Game Map

The concept for my game called the Trap House is that a youth is exploring an abandoned drug cutting house in order to find his friend who went in on a dare but hasn't returned after 5 hours, What will he find in the Trap House!

Due to the crappy look of the previous map that i made, i focused on improving my skills with materials in Maya, i also learned the huge advantages that come with utilizing the outliner which helped me to produce more impressive models. I also included a skybox in this version.



This is the corridor of the Trap House, i included a code for the ball that on collision with the player made it shoot towards the elevator doors, it also has a bit of variation depending on how fast you walk into it as you see below.


The tool known as planar mapping in Maya was of great assistance when creating clean materials for my objects such as the graffiti on the walls and the other item materials
 

As you can see on the image above i created various models such as a scale cocaine bricks and wads of cash


I also made other types of models like the tables cups, etc.


I am proud of how the bed and the cards set that i created also and the posters.


This yellow brick wedged behind the mattress acts as a key for the elevator, it contains code that not only opens the elevator doors but brings up text when the mouse hovers over it as well as when it is clicked; it will use a code that makes the mesh renderer go to false when clicked making the key disappear. 

A problem that i had when i was creating this map was that i made an actual key in Maya to use as the elevator key but when i applied the same code as for the yellow cube it worked but it wouldn't dissapear once clicked; I would like to find out why. 

Another problem i encountered was that when i tried to make the elevator ascend to the next level using code; it would move on the x axis; i resolved this however by giving the elevator an animation that made it move to the next level.


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