Wednesday, 22 October 2014

Game Map

23/10/2014 - 1st Game Map (Progress)

For this assignment i have been tasked with creating a map in Unity of my own choice from my imagination; my thoughts concentrated on the brutalist style construction of some of the estates situated around me in my hometown of South London; examples below:


Southwyck House

Acorn Estate Inside (Demolished)

Acorn Estate Outside (Demolished)


Castlemead Estate

I started by thinking how the map would be laid out by first placing roads, i then proceeded to start making blocks 





The above block was inspired by the Southwyck house; i created it in Maya but unfortunately the inside aspects that i created were un-tangible due to me not knowing that i had to reverse normals to show inner geometry


28/11/2014 - 1st Game Map (Large Scale)

I created this map drawing inspiration from these blocks as well as my own imagination

But i was not very happy with the map due to the various problem with the inner workings of it. So i decided to scrap it and pursue a more focused and detailed version.

9/12/2014 - Detailed Game Map

The concept for my game called the Trap House is that a youth is exploring an abandoned drug cutting house in order to find his friend who went in on a dare but hasn't returned after 5 hours, What will he find in the Trap House!

Due to the crappy look of the previous map that i made, i focused on improving my skills with materials in Maya, i also learned the huge advantages that come with utilizing the outliner which helped me to produce more impressive models. I also included a skybox in this version.



This is the corridor of the Trap House, i included a code for the ball that on collision with the player made it shoot towards the elevator doors, it also has a bit of variation depending on how fast you walk into it as you see below.


The tool known as planar mapping in Maya was of great assistance when creating clean materials for my objects such as the graffiti on the walls and the other item materials
 

As you can see on the image above i created various models such as a scale cocaine bricks and wads of cash


I also made other types of models like the tables cups, etc.


I am proud of how the bed and the cards set that i created also and the posters.


This yellow brick wedged behind the mattress acts as a key for the elevator, it contains code that not only opens the elevator doors but brings up text when the mouse hovers over it as well as when it is clicked; it will use a code that makes the mesh renderer go to false when clicked making the key disappear. 

A problem that i had when i was creating this map was that i made an actual key in Maya to use as the elevator key but when i applied the same code as for the yellow cube it worked but it wouldn't dissapear once clicked; I would like to find out why. 

Another problem i encountered was that when i tried to make the elevator ascend to the next level using code; it would move on the x axis; i resolved this however by giving the elevator an animation that made it move to the next level.


Game Concept

29.09.2014 - The Alright Escape


For this group work assignment we were asked to come up with a concept for a game of our choosing. It was a good experience in terms of exploring having to work as part of a team to create a game that i necessarily would otherwise not usually play
We incorporated elements of games that we each liked such as me enjoying games like 1st person shooters and role playing games and my team mates liking puzzle games, etc
We ended up creating a spy game where the spy is a bit of a wally, he has been captured by the people he is doing recon on and placed in a prison where the player must find various ways to help him escape using improvised weapons and tools.

The player will be sometimes misled by the UI to complete actions that may hinder or help him and it is up to the players discretion whether or not to follow its advice e.g. telling the player to shoot a guard to stop him being detected which inadvertently alerts all the other guards who will swarm the players position.


A problem i noticed with this concept was how he was going to carry around all the bits and bobs that would be used in order to create his makeshift tools and i came up with the concept of an omni-tool shown below known as the Pandora box which was placed in the spy's hand by his agency and is actually a part of his hand sort of like a bio metric weapon.

Wednesday, 15 October 2014

Model A Fish

22/9/2014 - Trippy Fishy

For this assignment we were asked to create a fish in Maya using various skills such as vertex manipulation, material assignment, mirroring, extrudes, etc


To begin with i drew inspiration for my fish from the type of fish from the animated Pixar created movie known as Finding Nemo; the fish in question is known as a Clown Fish


I began by putting an importing an image plane into the Maya software that i would use as reference for the model i was going to create.


I then created a polygon cube which i proceeded to add divisions and extrude them out to make the basic shape of the fish although it was very blocky.

To fix this problem I started to manipulate the vertexes to make it look more fish like as well as incorporating various other skills like bevels and wedges to make aspects of the fish such as the fins. I also added a basic material from Maya to the fish and made the eyes separately by mirroring the geometry of the eye that i created.


Upon completion i noticed that i was seriously lacking in the area of assigning materials, so it is a skill that i need to seriously look into for the future. 

This is a fish that I created in Maya 2015; that as you can see is under the influence. I used an image of a clown fish as a reference to create it. I also used different techniques such as extrudes. layers, wedges, divisions, layers, etc.

Monday, 13 October 2014

Concept Silhouettes

13/10/2014 - Crustacean Boss Monsters
Using the above images of crustaceans I improvised and created some designs for boss monsters. I combined weaponry as well as mixing up different piece of different types of crustaceans as well as mixing in a lot of mythical features such as the monster on the left being a shrimp dragon hybrid.

These are some Boss monsters designs based off crustaceans that I created using Silhouettes that I drew using a Wacom graphics tablet then sharpened and added details to. Personally I believe that this is my best computer graphic using a graphic tablet so far.

Thursday, 9 October 2014

Life Drawing Sessions


For Life Drawing we had to draw a live naked man using different methods of drawing than we would usually use, using a piece of .

These are the sketches that I made using my left hand, initially I believed that i was unable to draw anything with my left hand but this experience proved me wrong. I also believe i was able to convey some of the model's emotion in the sketch.

This sketch was done with my arm stretched straight out, i felt rather uncomfortable but i believe i was still able to pull the sketch off.

These sketches were done with my arm bent in the regular position that I would usually do my drawings.


These are sketches that we were told to do using just 1 continuous line, I found this the most uncomfortable out of all the sketches.

These were done however I felt like, however I believe I did not put as much effort into it as I should have.



This was a piece that was done to try and show depth perception which is an area that i have notice through this piece i am lacking in, I will have to practice up on it.



This is the first portrait that i have been instructed to draw in life drawing, from this piece I have notice that i am stronger in this area but there is still a lot of room for improvement.

Starting up


22/09/2014 - Gangster Granny


This is the 1st computer generated image I have ever made using a graphics tablet, from self evaluation i believe my level of skill is at the beginner level and with practice my technique will improve.


06/10/2014 - Bug Boy
Here is a Caterpillar alien that I coloured and added detail to utilising the Wacom graphics tablet. I used levels, layers, pallets among other techniques in order to get this look. I believe that I need to analyse real life and other commercial work more to see how light bounces of bodies properly.

About Me


UNIVERSITY OF CREATIVE ARTS

EDWARD KWAA

1410687

BACHELOR OF ARTS (HONOURS) - COMPUTER GAMES ARTS

COURSE: FCGMFBAH

START DATE: 15 SEPTEMBER 2014